T.A.S.K. Innovations


T.A.S.K. Innovations is a Knex Building Company that strives to develop new Innovations.
 
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.......................................................6/13/2012 News:
Hey Guys! I am really wanting any general ideas on how I can improve the site, so please either shoot me a private message or start a thread in the Questions and Suggestions forum. Also, no one has recieved an innovator tag yet, so please, get out there and design your innovations! There is plenty of time to do it over the summer. Summer Heat Guidelines have been posted over at SSC, so check those out. We are slightly modifying how we are doing that over here so go check that out.

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 Launched Hyper

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SuperTkdkid
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PostSubject: Launched Hyper   January 21st 2012, 4:17 pm



It will have a turning drop, loop, turn over bottom of lift, corkscrew, small turn, corkscrew, helix, brakes.
I have not picked a name for it yet.
It will run two five car trains. I hope to finish at least the first drop today and have at least part of the loop built by the end of the weekend.
Comment! (This is a Vekoma styled.)


Last edited by SuperTkdkid on February 11th 2012, 4:17 pm; edited 1 time in total
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Turtle Man 24
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PostSubject: Re: Launched Hyper   January 22nd 2012, 4:56 pm

Looks nice so far. I hope you can finish this with little/no problems. I see you posted this on TPR too.

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PostSubject: Re: Launched Hyper   January 22nd 2012, 8:07 pm

Yep. Just for extra comments. I have not made much progress today.

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PostSubject: Re: Launched Hyper   January 22nd 2012, 9:28 pm

Looks pretty cool so far.
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PostSubject: Re: Launched Hyper   January 23rd 2012, 8:21 pm

Thanks.^

This is changing from a normal looper into a Dive Machine with a pre lift section like on Saw: The Ride. The lift is staying though.

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PostSubject: Re: Launched Hyper   February 11th 2012, 4:18 pm

Update:


Sorry about the quality, these were taken on my iTouch. I tend to take my update pictures with my iTouch and my finished product pictures with my digital camera. This will probably be a spaghetti bowl like coaster, but non-looping. There will be an airhill right after the launch with maybe a turn around an 2nd airhill under the first.
The next update will either feature the airhill construction or launch mechanics construction.
Comment!

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PostSubject: Re: Launched Hyper   February 16th 2012, 1:41 pm

cool!, hope you can finish it!

also you will try to have a full automatic launch?
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PostSubject: Re: Launched Hyper   February 16th 2012, 10:40 pm

This will be even better than the other if you can finish!
Looks good so far!

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PostSubject: Re: Launched Hyper   February 28th 2012, 6:58 pm

Looks Great! Please continue!
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PostSubject: Re: Launched Hyper   February 28th 2012, 9:21 pm

dragonwolf wrote:
cool!, hope you can finish it!

also you will try to have a full automatic launch?
Me too. And Idk I'll decide that when I get here.
Turtle Man 24 wrote:
This will be even better than the other if you can finish!
Looks good so far!
Yup! Thanks.
SlYfOx321 wrote:
Looks Great! Please continue!
Thanks! Welcome to the Forums btw.

There might be a layout change. I was thinking about doing a shuttle dueler with interlocking loops with one side being a schwarzkopf shuttle loop and the taller side being a arrow shuttle loop. Whatya think?
Or I could do one like the moonsault scramble and make it a bit longer. Leme know, should I keep this, shuttle layout 1, or shuttle layout 2?

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PostSubject: Re: Launched Hyper   March 2nd 2012, 8:26 pm

Seems good to me!
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PostSubject: Re: Launched Hyper   March 3rd 2012, 3:06 pm

Thanks. I might actually build today lol.

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PostSubject: Re: Launched Hyper   March 18th 2012, 4:35 pm

Sounds good!
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